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  • Archive for December, 2009

    I Gots Some Stuffs


    2009 - 12.28

    I hope everyone had a good christmas, I did.

    I was dragged out of bed at 6am by my mam so she could open one christmas present before she went to work and I got to open my stocking. After my mam went to work I sat and watched Thunderbirds on tv for a while before giving up and going back to bed. I got up a second time at 9ish and I sat around and watched tv while my dad cooked. Simon and Jan showed up and Jan got on my dads nerves ALOT throughout the day. Our microwave was broken too, decided it wasn’t going to work christmas morning. Simon was “asked” to go back to his house to pick up his.

    While waiting for my mam to return I openned my presents from my friends which I’d hidden upstairs. My mam finally got back around 3ish and we all opened our presents. Then we had christmas dinner, I didn’t eat properly for two days afterwards, I was constantly full. We all just vegged out after that.

    I got a fair bit of music this year including some Paolo which I thank Ruth for. I’m on xbox live now thanks to my present from Grace and Craig. I’ve been downloading demos like a crazy loon just to see what’s on there. There’s two games I definitely want off there and plan to get. I got some new volumes of FMA and Shaman King manga, it had been so long since I’d read either of them I had to read to the previous volumes I had just to remember what the hell was going on. I also have sat-nav now, seems like my parents were just as tired of my crappy sense of direction than my friends are.

    I’m All Broken Up


    2009 - 12.17

    For Christmas at least. I’ve got all my Christmas presents to wrap tomorrow. Oh joy of joys.

    I’ve been taking it easier the last few days. Still done quite a bit of uni work though. I’ve been keeping ahead of the curve in advanced animation and my games dev team has been blitzing though the work the last few days. We’re going to have this done way before hand in date.

    In my free time between being dragged into doing yet more games dev work I’ve been being as lazy as possible. After finishing ToS2, which I reviewed I decided to play Tales of Vesperia again. I’m hunting for achievements now. I’ve also been playing episodes of Father Ted on youtube (yay for 4 on demand being on YouTube now) while I’ve been working. Sometimes you forget just how damn funny that show was.

    PS. Yaaay, I’ve finally gotten Fable 2 back off Simon.

    Game Review: Tales of Symphonia: Dawn of the New World


    2009 - 12.14

    http://farm4.static.flickr.com/3247/3014147150_07426628b5.jpg

    Tales of Symphonia: Dawn of the New World (known as ToS: Knight of Ratatosk in Japan) is a Wii sequel to the Gamecube hit Tales of Symphonia. The original ToS is considered to be the best RPG on the Gamecube (not a hard task really). I loved ToS, it was great, it sparked a keen interest in me to look out for and play the other games in the series. Since then I’ve played Tales of Phantasia, bought Tales of Vesperia on 360 which I absolutely love and now ToS: DotWN.

    Being a direct sequel to ToS this game had alot to live up to. This time we have a new main character, Emil and two other new companions for him, Marta and Tenebrae. All but one of the cast of playable characters from the original ToS return and join and leave Emil throughout the game. In addition to this Emil is able to “capture monsters” which you can then use as characters in combat. This may seem like you have alot of characters but there are some restriction which drastically alters how you play. Emil and Marta are your usual characters, nothing odd there. Monsters can’t equip weapons or armor but can evolve into other monsters at certain levels. The original cast of ToS you can’t alter at all, they don’t even level up until the story makes them.

    The story picks up two years after the end of ToS. The two separated world have come back together as one world and a new form of racism has emerged between the people of the two worlds. The world itself is in trouble, unnatural disasters have made the new world more dangerous. Lloyd, the main hero of ToS, is destroying towns and cities who oppose the church. A group called the Vanguard is planning to destroy the church and anyone who sides with it. The world isn’t the nice happy place players were led to believe was created at the end of ToS. Emil loses his parents during an attack on his home town by Lloyd. Emil then meets a girl called Marta and agrees to become a Knight of Ratatosk to protect her. The pair set off to find and awaken the servants of Ratatosk and Ratatosk himself to try and return balance to the disasters throughout the world.

    I’ll leave the story at that because as the game progresses you learn that nothing is as it seems. The new characters in the game annoyed me at first. Emil was the wettest blanket I’d ever seen and Marta was crazy clinging to him. Around the half way mark of the game though they both began to develop as characters and by the end I actually liked them both. It’s a shame they were so bloody annoying during the first half.

    The story at first was ok, there were ALOT of hints throughout of events and people that had been important in ToS but played no part in this game. It was nice to see that some NPC characters didn’t just vanish from the world. In one particular scene two of the ToS characters complain about all the crap they had to do just to get through one dungeon. I thought that was quite cool.

    The combat isn’t as refined as I’d hoped. Emils Artes (special attacks) don’t seem to get stronger as you get new ones, they just look/hit differently to each other. The Unison Attack has taken a major kick to the face in terms of strength. You’re able to use it waaaay more frequently but the amount of damage you deal is greatly reduced and dependant on which characters join in with the attack. The Mystic Artes (big massive super attack) for your characters has also become more frequently available for use but reduced in power.

    The graphics are nice but nothing too amazing. The music is split 50/50 between old ToS music and original scores. Like the graphics they’re nothing too amazing.

    Over all the game was good but just below the standard I’d expected. It felt unrefined and it took half the game before it began to get really interesting. It’s not as good as ToS but it’s made me want to play Tales of Vesperia again which is a plus…..I think. Hopefully Tales of Graces, the second Tales games for the Wii will be better. We’ll see.

    Six Day Weekend


    2009 - 12.11

    I’ve been finding my three day weekends very nice this term. Due to lectures being cancelled or being pointless I now have six days off until I’m back at uni. Bliss. Now it’s starting to feel like we’re coming up to a holiday. Heck, I’ve only got next thursday and friday and then we break up for the holidays. Then in a week or so it’s Christmas day :O  We all need to meet up at some point to swap presents and just see each other.

    Also, get a load of all that fog. Everyone be careful in it and remember, if you hear an air raid siren while you’re out in it then you’re screwed.

    Bayoneta? More like Devil Mayoneta Cry *ba-dum-pssh*


    2009 - 12.08

    We did our Games Dev presentation finally. Den sped through the slides and didn’t really give people a chance to look at the screenshots of what we’ve got done so far. He skimmed over some stuff too which didn’t make our game idea that clear to other people. I talked to a friend of mine not in our group about it afterwards and he said he didn’t really get an idea of what the game design was like. Apparently someone said to Shaun afterwards that Ubisoft had made a game with the same story, I googled this and couldn’t find anything on it.

    Me and Shaun then crashed Patricks place for a bit and play Tomb Raider Underworld on his 360. I can safely say the series isn’t what it used to be. I also managed to get myself online for an hour or so with my 360. I think whatever’s wrong with getting my 360 online is to do with my network. That expensive official Microsoft thingy-ma-bob I have works fine. I downloaded the Bayoneta demo, I’ve seen some videos of it and it seemed very fancy but I wondered how it would feel to play. Turns out it’s a hell of alot like the Devil May Cry games (I don’t think they’re by the same developers).

    I’ve got all my Christmas gifts for people now. Just need to wrap them. Get me being done shopping so early.

    And He’s Outta Here!


    2009 - 12.03

    Bye bye James, pack your bags and get out of our Games Dev group. It’s official, the lecturer emailed team leader and told us to consider him off our group. If James (7th team member who’s done fuck all) ever shows up again and tries to work with us we’re to direct him to the lecturer. We are very happy about this.

    Also yay, my project seems to be coming along nicely and I’m one of the few people in animation who seems to be doing/posting all the work we need to be doing. The D&C lecturers have pulled a bit of a dick move though. We haven’t even done our mini presentations for the work we’re doing now and they’ve set us the next lot. Via email too. There’s quite a few people who don’t bother to check their emails so unless they’re told they won’t know.

    Quick Word


    2009 - 12.01

    My Games Dev lecture was cancelled so my presentation has been delayed another week. It also means I went in to uni today for nothing which I’m not a happy bunny about. I’ve also finally ordered some christmas presents. Go me.